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UX audit: what it is and how to run one, with a checklist

A UX audit is a structured review of a website or app that finds where it makes things hard for people and ranks those problems by how much they cost. It combines an expert review against usability rules with evidence: analytics, support tickets and, where you can, a few sessions with real users. The output is a short list of fixes in priority order, not a redesign.

It is broader than a heuristic evaluation, which is usually one step inside it, and most auditors use Nielsen's 10 usability heuristics as the rules. This guide covers the seven steps, a checklist, a worked example on one screen, how long an audit takes, and where the method stops being useful. Each check links to the laws of UX that explain why it matters. Auditing an AI feature adds its own checks, covered in AI product design.

UX audit, heuristic evaluation and usability testing

People use these names loosely, so it helps to separate them. Each method answers a different question, and a UX audit is the one that puts the answers together.

MethodWhat it tells youWhat it needs
Heuristic evaluationWhere screens break known usability rulesThree to five reviewers and an afternoon
Analytics reviewWhere people drop off, and how manyAccess to product data
Usability testingWhether people can finish a task, and why notA handful of users and a task script
UX auditAll of the above, ranked by impactA clear scope and a few days to a few weeks

The value is in the combination. The expert review says what might be wrong, the numbers show how many people it affects, and the sessions explain why. A problem that shows up in all three is almost certainly real and worth fixing first.

How to do a UX audit in seven steps

  1. Agree the goal and the scope. Start from one business question, such as why people abandon checkout, and pick the one or two flows that answer it. An audit of the whole site produces a long list that nobody acts on.
  2. Collect what already exists: analytics, funnel reports, support tickets, app store reviews and past research. Note where people drop off before you look at a single screen, so you know where to look hardest.
  3. Walk each flow as a new user would, on a phone and on a laptop. Capture every screen and every state, including empty, loading, error and success, because the problems hide in the states nobody designed.
  4. Review each screen against the heuristics and the checklist below. Log every issue the same way: where it is, the rule it breaks, and the evidence that it matters.
  5. Check the basics that rules of thumb miss: colour contrast, tap target size, keyboard access and how fast the page loads on a mid-range phone.
  6. Rate each issue from 0 to 4 on Nielsen's severity scale, and use the evidence to break ties. An issue on the step with the biggest drop-off outranks a cosmetic one on a page few people see.
  7. Report and confirm. Lead with the top five issues, show a screenshot and a suggested fix for each, and test the riskiest fixes with a few users. Nielsen's 5-User Rule explains why five is usually enough.

UX audit checklist

Use these questions on every screen in scope. They are not a replacement for the heuristics, but they turn them into things you can check by looking.

AreaWhat to check
NavigationCan a newcomer tell where they are and reach the main tasks in two or three steps?
ChoicesDoes each screen ask for one main decision, with a clear default, instead of many equal options?
FormsDo fields accept the formats people actually type, group related questions, and explain errors next to the field?
FeedbackDoes every action respond within about 400 milliseconds, and does every screen have empty, loading and error states?
LayoutDo related items sit together and line up, and is the most important thing the most visible?
ContentAre labels in the user's words rather than the company's, and does each page answer the question that brought people there?
AccessibilityDoes body text meet the WCAG contrast ratio of 4.5 to 1, and are buttons large enough to tap without zooming?
TrustAre prices, fees and next steps visible before people commit, and can they go back or undo?

Each row has a UX law behind it, which gives you a reason to put in front of the team rather than an opinion. Navigation is Information Architecture. Choices is Hick's Law. Forms is Postel's Law. Feedback is the Doherty Threshold and Design Every State. Layout is the Law of Proximity and Visual Hierarchy. Accessibility is Accessible Contrast and Minimum Tap Target.

A UX audit example: the first screen after sign-up

Here is one finding followed through the steps. The product is a made-up project tool, but the problem is one of the most common an audit turns up.

  • Goal: more new accounts should create their first project.
  • Evidence: the funnel shows the biggest drop between finishing sign-up and creating a project, and several support tickets ask how to get started.
  • Walkthrough: after sign-up, the home screen shows a grey box and the words No data. There is no next step on the screen.
  • Rules broken: help and documentation, and visibility of system status. The screen does not say what it is for or what to do.
  • Severity: 3, major. It sits on the step with the biggest drop-off and blocks the main task, even though it looks like a small thing.
  • Fix: say what the screen will hold, give one button that starts the first project, and keep it to a sentence.
  • Confirm: ask five new users to create a project without help, and watch the funnel step over the next few weeks.

The finding from the example: the empty first screen gave new users nothing to do; the fix says what the screen is for and starts the first project in one tap.

Two laws explain the fix. Design Every State says the empty state is a screen like any other and needs designing. Time-to-Value says the sooner people get something useful, the more of them stay.

How long does a UX audit take?

It depends on the scope more than anything else. One flow, with analytics you already have, is a few days of work for one person. A whole product, with user sessions and a written report, usually takes two to four weeks. Most of the time goes into gathering evidence and writing it up, not into looking at screens.

If time is short, cut the scope, not the evidence. A tight audit of checkout with real numbers is worth more than a quick pass over every page.

What a good UX audit report includes

  • A one-page summary: the goal, what was in scope, and the top five issues with their likely cost.
  • For every issue: a screenshot, where it is, the rule it breaks, the evidence, a severity from 0 to 4, and a suggested fix.
  • What you did not cover, so nobody reads the report as a clean bill of health for the rest of the product.
  • Next steps: who owns each fix, and how you will know it worked.

Keep the findings in one place the team already uses. If that is Notion, the UX Research Vault has an insight database with tags and severity built in.

Where a UX audit falls short

  • An expert review finds likely problems. It does not prove that people struggle, so confirm the big ones with users.
  • Auditors bring their own taste. Tie every finding to a rule and to evidence, or it is only an opinion.
  • The people who built the product make poor auditors of it. They know too much to see what a newcomer sees.
  • An audit improves what exists. It cannot tell you whether you are building the right thing in the first place.
  • It goes stale. Repeat it after big releases, or keep a short checklist running on every new screen.

Practise spotting problems

The hard part of an audit is not the method. It is looking at a screen and naming what is wrong, and that comes from practice. In UX Quest, each UX law comes with a real screen to judge. Start with Design Every State for the empty and error states audits keep finding, then Hick's Law for crowded choices. Each law page says whether its challenge is free or part of Pro.

Practise on a real screen

Three laws behind the findings an audit turns up most often. Open one to see the screen and the challenge.

  • Design every state — Loading, empty, error and success each need a deliberate design.
  • Hick's Law — Decision time grows logarithmically with the number and complexity of choices.
  • Time-to-Value — The faster a user reaches their first valuable outcome, the higher the activation.

Common questions

What is a UX audit?

A UX audit is a structured review of a website or app that finds usability problems and ranks them by impact. It combines an expert review against usability rules with evidence such as analytics, support tickets and sessions with real users.

How do you do a UX audit?

Agree the goal and scope, collect existing data, walk each flow and capture every state, review the screens against heuristics and a checklist, check accessibility and speed, rate each issue from 0 to 4, then report the top issues and test the riskiest fixes with users.

What is the difference between a UX audit and a heuristic evaluation?

A heuristic evaluation checks screens against a set of usability rules. A UX audit usually includes one, and adds evidence such as analytics and user sessions to show which problems actually cost the most.

How long does a UX audit take?

One flow with data you already have takes a few days for one person. A whole product with user sessions and a written report usually takes two to four weeks.

What should a UX audit report include?

A short summary with the top five issues, then for each issue a screenshot, its location, the rule it breaks, the evidence, a severity from 0 to 4 and a suggested fix. It should also say what was out of scope and who owns each fix.

What should an ecommerce UX audit include?

Start where the money is lost: product pages, the cart and checkout. Check that prices, delivery costs and returns are visible early, that forms accept what people type, and that paying takes as few steps as possible on a phone.

Sources

  • Nielsen Norman Group: How to conduct a heuristic evaluation
  • Nielsen Norman Group: Severity ratings for usability problems
  • Baymard Institute: UX research methods
  • W3C: Understanding WCAG 2.2, contrast (minimum)

Keep reading

  • Heuristic evaluation: how to run one in an afternoon
  • Nielsen's 10 usability heuristics, with a real example of each
  • UX case study: how to write one that shows your thinking
  • Bad UX examples: 10 common mistakes and how to fix them
  • AI product design: 8 principles for AI features people trust
  • Gestalt principles: the laws of grouping, with UX examples
  • UX basics: what UX design is, how it works, and where to start
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