All UX laws

Hick's Law

The more options you show, the longer people take to choose.

Decision time grows logarithmically with the number and complexity of choices.

Where Hick's Law comes from

Named after
William Edmund Hick, a British psychologist, and Ray Hyman, an American one
First published
Hick in 1952, in the Quarterly Journal of Experimental Psychology. Hyman extended it in 1953
The model
Time = a + b × log₂(n + 1), where n is the number of equally likely choices
Works best for
Short lists of choices that people are equally likely to pick, such as a menu or a row of buttons

See Hick's Law in 30 seconds

Find the word we show you, first among 3 options and then among 12, and compare your own times. The clock starts only when the options appear.

How to apply it

Show 2–3 primary options. Tuck the rest behind 'More options'.

Hick's Law in practice: a concrete example

A streaming app's first screen

Show a new viewer 40 genres at once and they freeze. Show three curated rows instead (“Continue watching”, “Because you liked X”, “Trending”) and they press play in seconds. Same catalogue, but each screen now asks for one small decision instead of one overwhelming one. Netflix, Spotify, and the App Store all lead with a handful of curated choices for exactly this reason.

Common Hick's Law mistakes

  • Counting the number of options but ignoring their complexity. Ten clearly different choices are easier than four near-identical ones.
  • Cutting choices by burying important actions behind “More”. Speed isn't worth hiding something people actually need.
  • Applying it to expert tools. A trader's dashboard or an IDE is faster with more visible controls, not fewer.

When Hick's Law doesn't apply

When users are experts doing a task repeatedly, more visible options and shortcuts beat a tidy, nested menu. Hiding things just adds clicks. And when choices are genuinely distinct and scannable, a longer flat list can be faster than a shorter menu that forces people to drill in.

Hick's Law: common questions

What is Hick's Law?

Hick's Law says the time to make a decision grows with the number and complexity of choices. More options mean a slower decision. It is also called the Hick-Hyman law.

What is the Hick's Law formula?

Reaction time = a + b × log₂(n + 1), where n is the number of equally likely choices. Time grows with the logarithm of the number of choices, not in a straight line.

Who discovered Hick's Law?

The British psychologist William Edmund Hick described it in a 1952 paper in the Quarterly Journal of Experimental Psychology. Ray Hyman extended it in 1953, which is why it is also called the Hick-Hyman law.

What is an example of Hick's Law in UX?

A streaming app that opens on three curated rows instead of forty genres, or a checkout that shows one clear payment method and keeps the rest behind More options.

Does Hick's Law mean you should always show fewer options?

No. Reduce the decisions people have to make, but do not hide what they need. Experts using a tool they know well are often faster with more controls in view, and a clearly grouped list can beat a nested menu.

Practise it on a real challenge

Checkout — the cart that keeps getting abandoned

An e-commerce checkout bleeds carts at the payment step — surprise costs, a forced account signup, and a wall of undivided fields. Spot what's driving people away.

Related reading

  • Nielsen's 10 usability heuristics, with a real example of each
  • UX audit: what it is and how to run one, with a checklist
  • UX case study: how to write one that shows your thinking
  • Bad UX examples: 10 common mistakes and how to fix them
  • UX basics: what UX design is, how it works, and where to start

More UX laws

  • Miller's Law
  • Interruption Cost
  • Information Architecture
  • Goal Gradient Effect
  • Jakob's Law
  • Endowed Progress Effect
UX QuestUX Laws and PrinciplesNotion TemplatesBlogPricingAboutContactPrivacy PolicyTerms of ServiceRefund PolicySitemapChangelogPopular UX laws:60-30-10 RuleDesign every stateStatistical PowerFunnel TriageAccessible contrastDensity Matches ContextHick's LawFitts's LawAll UX laws