All UX laws

Time-to-Value

The faster a user reaches their first valuable outcome, the higher the activation.

How to apply it

Strip onboarding to the shortest path to the 'aha'. Defer everything else.

Time-to-Value in practice: a concrete example

Value before the signup wall

Figma lets you open a file and start moving things before any account wall; Duolingo drops you into a lesson within seconds and asks you to register only after you have felt some progress. Both shorten the distance to the first “aha”, which is what makes someone come back. Front-load a long signup, a setup wizard, and a product tour before any value lands, and most people leave before they ever reach the point.

Common Time-to-Value mistakes

  • Gating the core experience behind signup, setup, and a tour before the user has felt any value at all.
  • Confusing “onboarding finished” with “value delivered”. Completing a wizard is not the aha; doing the real thing is.
  • Optimising a surface metric like signups while the first genuinely useful moment stays buried three screens deep.

When Time-to-Value doesn't apply

Some products can't honestly shortcut the first outcome: a tax tool, a medical intake, or an enterprise rollout needs real inputs before it can deliver anything, and faking speed there just erodes trust. The aim is the shortest honest path to real value, not skipping the steps the value depends on.

Practise it on a real challenge

B2B Onboarding — a 12-step tour, 8% activation

A B2B tool has 8% week-1 activation. Onboarding is a 12-step tour.

More UX laws

  • 60-30-10 Rule
  • 8-pt Spacing Scale
  • Accessible contrast
  • Aesthetic-Usability Effect
  • Alignment Principle
  • Calibrated Trust
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